![]() Sorry, but I don't see this happening - dx9 is basically dead for modern games. Meanwhile, if really NBA2K15 based on dx9 - it's even better, the system requirements would be less. Yeah, but tessellation - the main feature of dx11 – everything else is just no such significant improvements (DoF, lighting, anti-aliasing types, etc.) from DX9 (i think so) Why would you assume the game uses DX9 because it doesn't utilize ONE DX11 feature? Don't forget tessellation doesn't run that well on AMD cards which are in PS4/X1 (or it's GPU is based on them) Vlad2010 wrote:Well, upon close examination, the game is based on the dx9 - no tessellation on objects (head, ears, body etc.)
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